User manual ZOOM G9

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Manual abstract: user guide ZOOM G9

Detailed instructions for use are in the User's Guide.

[. . . ] 17 · Take care that no foreign objects (coins or pins etc. ) or liquids can enter the unit. Using the Effect Loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Sending and receiving patch switching information via MIDI (program change) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Sending and receiving pedal/switch/key operation information via MIDI (control change) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Sending and receiving G9. 2tt internal data via MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] harmonics frequency range. Low-Mid TS+F_Cmb Combination of Fender combo amp and Ibanez TS-9 sound. SD+M_Stk Combination of Marshall stack amp and Boss SD-1 sound. CABINET module This effect simulates the sound obtained when recording an amp cabinet with a microphone. The on/off status of this module controls the automatic algorithm selection in the PRE-AMP module ( p. 65). PARM1 PARM2 PARM3 FZ+M_Stk ExtremeDS High gain sound with the most powerful gain of any distortion effect in the world. Z OD DigiFuzz High gain fuzz sound with strong character. Combination of Fuzz Face and Marshall stack amp sound. MicType Dyna, Cond MicPosi 0­2 Depth 0­2 Z Clean Zoom original straight clean sound. The above 43 effect types have the same parameters. GAIN LEVEL Gain 0 ­ 100 Adjusts the preamp gain (distortion depth). PARM1 Level 1 ­ 100 Adjusts the signal level after passing the module. PARM2 Selects the microphone type. "Dyna" simulates the frequency response of a dynamic mic and "Cond" that of a condenser mic. Lets you select different characteristics according to the mic position. 0: Mic pointed at speaker Effect Depth 0 also includes center some Cabinet sound. 1: Mic pointed halfway between speaker edge and center 2: Mic pointed at speaker edge Tone Pre, Post Selects the connection position of the pre-amp Adjusts the tonal quality of the section. "Pre" (before MOD/EFX2 module) or "Post" (after DELAY module). 0 ­ 30 Chain MOD/EFX2 module This module comprises modulation effects such as chorus and flanger, delay effects, and pitch shifter effects. Chorus This effect mixes a variable pitch-shifted component to the original signal, resulting in full-bodied resonating sound. PARM1 PARM2 PARM3 PARM4 Aco. Sim This effect makes an electric guitar sound like an acoustic guitar. GAIN LEVEL Depth 0 ­ 100 Rate 1 ­ 50 Adjusts the effect depth. Adjusts the modulation rate. Mix 0 ­ 100 Adjusts the level of the effect Adjusts the tonal quality of the sound mixed to the original sound. sound. 0 ­ 10 Tone Top 0 ­ 10 Adjusts the characteristic strings sound of an acoustic guitar. PARM1 Level 1 ­ 100 ST-Chorus This is a clear sounding stereo chorus. PARM1 PARM2 PARM3 PARM4 Adjusts the signal level after passing the module. PARM2 Depth 0 ­ 100 Rate 1 ­ 50 Body Pre, Post Selects the connection position of the pre-amp Adjusts the characteristic body section. sound. Interval Third up Fourth up Fifth up Sixth up CombFilter This effect uses the comb filter characteristics generated by using fixed modulation on the flanger as an equalizer. PARM1 PARM2 PARM3 PARM4 Frequency 1 ­ 50 Resonance -10 ­ 10 Adjusts the resonance intensity. HiDamp 0 ­ 10 Adjusts the frequency to be emphasized. Adjusts the treble attenuation of the effect sound. Mix 0 ­ 100 Adjusts the level of the effect sound mixed to the original sound. Air This effect reproduces the ambience of a room, to create spatial depth. PARM1 PARM2 PARM3 PARM4 PdlMonoPitch This is a pitch shifter specifically for monophonic sound (single-note playing), which allows the pitch to be shifted in real time with an expression pedal. PARM1 PARM2 PARM3 PARM4 Size 1 ­ 100 Reflex 0 ­ 10 Adjusts the size of the simulated space. Adjusts the amount of reflections from the wall. Mix 0 ­ 100 Adjusts the level of the effect Adjusts the tonal quality of the sound mixed to the original sound. sound. 0 ­ 10 Tone Color 1­8 Mode Up, Down Tone Selects the type of pitch change caused by the pedal (see Table 1). Sets the direction of the pitch change to Up or Down. PdlPosi 0 ­ 100 Sets the pitch shift amount. Depending on the "Color" Adjusts the tonal quality of the setting, the balance between sound. original sound and effect sound also changes accordingly. 0 ­ 10 70 ZOOM G9. 2tt ZOOM G9. 2tt 71 Effect Types and Parameters Effect Types and Parameters DELAY module This is a delay module that allows use of the hold function. Effect parameters are described below, after effect types. REVERB module This module comprises various kinds of reverb, early reflections, and multi-tap delay. Effect parameters are described below, after effect types. Delay This is a long delay with a maximum setting of 5000 ms. Hall This reverb effect simulates the acoustics of a concert hall. PingPongDly This is a ping-pong type delay where the delay sound alternates between left and right. Room This reverb effect simulates the acoustics of a room. Echo This effect simulates a tape echo with a long delay time of up to 5000 ms. Spring This effect simulates a spring-type reverb. PingPongEcho This is a ping-pong type delay where the delay sound alternates between left and right. Long delay settings up to 5000 ms are possible. Arena This reverb effect simulates the acoustics of a large venue such as a sports arena. TiledRoom This reverb effect simulates the acoustics of a tiled room. AnalogDelay This effect simulates an analog delay with a long delay time of up to 5000 ms. The above 5 effect types have the same parameters. PARM1 PARM2 PARM3 PARM4 ModernSpring This effect simulates a bright, transparent spring-type reverb. The above six effect types have the same parameters. 0 ­ 100 PARM1 PARM2 PARM3 PARM4 Time Sets the delay time. 1­ 5000 FeedBack 0 ­ 100 HiDamp 0 ­ 10 Mix Adjusts the feedback amount. Adjusts the treble attenuation of the effect sound. Adjusts the level of the effect sound mixed to the original sound. Tone Mix 1 ­ 100 0 ­ 10 0 ­ 100 Adjusts the delay between Adjusts the level of the effect Adjusts the tonal quality of the Sets the duration of the reverb. Decay 1 ­ 30 PreDelay ReverseDelay This is a reverse delay with a long delay time of up to 2500 ms. PARM1 PARM2 PARM3 PARM4 E/Reflection This effect isolates only the early reflection components of the reverb. PARM1 PARM2 PARM3 PARM4 Time Sets the delay time. 10 ­ 2500 FeedBack 0 ­ 100 HiDamp 0 ­ 10 Balance 0 ­ 100 Decay Adjusts the feedback amount. Adjusts the treble attenuation of the effect sound. Adjusts the balance between original sound and effect sound. Air This effect reproduces the ambience of a room, to create spatial depth. PARM1 PARM2 PARM3 PARM4 Shape ±10 Adjusts the envelope of the effect sound. In the negative range, the envelope is Sets the duration of the reverb. [. . . ] Move the fader of the master channel (as displayed in step 13) fully down. Raise If the Inspector is not shown, click here to toggle the Inspector show/hide setting. the fader of the master channel to obtain a suitable volume. Access the "File" menu and select "New Project". The new project window appears. Here you can select a project template. Make sure that the "Empty" template is selected, and click the OK button. A window for selecting the project file save location appears. Inspector (area for making detailed track settings) After specifying a suitable project file save location (such as the desktop), click the OK button (Choose button in MacOS X). A new project is created, and the project window for controlling most of the Cubase LE 4 operations appears. Select the input/output path for the track. (The path name assigned to the this unit in step 6 is shown here. ) To select a different path, click this section and select a new path from the menu that appears. The recording level for Cubase LE 4 can be checked with the level meter for the channel that is assigned to the recording standby track. [. . . ]

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