User manual ZOOM 3000

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Manual abstract: user guide ZOOM 3000

Detailed instructions for use are in the User's Guide.

[. . . ] ADVANCED GUITAR EFFECTS PROCESSOR C FUN TIO N BAN CTI ON MO DE FUN S AR A L EAM NOR G 1. EDALPat h/K SIT back ode Pitc . P ING ate ND PO eed F 4 TR X /R BA NM BO . 3- ASE AH . S E cale TIO C V 1H 5 ey /S NG W P FUN DRI h/K Fine Mix e TM 2. f/R SER Mix /To RIV OX Mid so Bal/ Gain RTM GB /Re e G N CT2 Mod Mid ody EFFE v Sim ain e/B /In s/G Gain) Ton Amp age /St RTM king e el Low CT1 Tonde) Lev / el EFFE tack g Mo Lev alkin ZNR el RTM Lev EQ N ITIO el) POS Lev M E RT (MIC DRIV RTM AIN ME M U VOL M E RT DRIV PRE I SER /P AY DEL AL M ESS 2 ECT EFF 2. HPS E REV . HALL2 L12 1 HAL 1. e Tim RB AL N ANU W 1. M K DO HOLD) P& AN 2. B AY(TA EL 3. D ASS YP 4. B TE U 5. M TM 6. R LUME O 7. V . [. . . ] · When using RTM control for the PEDAL-PITCH (pedal pitch shifter) effect type of the EFFECT 1 module, keeping the FUNCTION switch depressed will cause a gradual upward or downward shift. The direction is determined by the RTM parameter ("dn" or "UP"). ADVANCED GUITAR EFFECTS PROCESSOR 25 q Controlling the Volume in Real Time (VOLUME RTM) VOLUME RTM is a function for controlling the input level to the EFFECT1 or EFFECT2 module using the FUNCTION switch. This makes it possible to easily perform fade-out or fade-in during during a performance. TALKING BOX POSITION SERI/PARA SEAMLESS FUNCTION MODE BANK(VALUE) PRE DRIVE 1. COMP 2. BOOSTER 3. OVERDRIVE 4. TALKING BOX (Talking Gain) (Talking Mode) MAIN DRIVE 1. OD 2. B-OD 3. DIST 4. FUZZ 5. GRU 6. LEAD 7. METAL8. ACO Gain/Top Tone/Body Level ZNR POSITION MAIN DRIVE RTM EQ 1. 3-BAND EQ 2. PHASE 3. PEDAL-WAH 4. AUTO-WAH High/Depth Midf/Rate/Sens MidG/Reso Low/Stage/Inv Level EQ RTM EFFECT 1 1. PITCH 2. HPS 3. DETUNE 4. PEDAL-PITCH 5. STRING Pitch/Key Tone/Scale/Time Shift/Mode/Dly Bal/Mix Amp Sim Mode EFFECT1 RTM EFFECT 2 1. PITCH 2. HPS 3. CHO 4. FLG 5. TREM/PAN 6. RING MOD Pitch/Key/Depth Fine/Scale/Rate Shift/Mode Bal/Mix/Peak SERI/PARA EFFECT2 RTM DELAY 1. NORMAL 2. ANALOG 3. HOLD Time(x100mS) Time(x1mS) Feedback Mix SEAMLESS DELAY RTM REVERB 1. HALL12. HALL2 3. ROOM 1 4. ROOM 2 5. PP-DELAY Time Tone/FB Mix Patch Level FUNCTION Mode REVERB RTM Sens/Gain Attack/Tone Level (MIC Level) 1. MANUAL 2. BANK DOWN 3. DELAY(TAP&HOLD) 4. BYPASS 5. MUTE 6. RTM 7. VOLUME 2 BANK FUNCTION UO (BOTH) SEAMLESS U USER PRESET EDIT(CANCEL) GROUP STORE 3, 4 VOLUME RTM PRE DRIVE RTM VALUE ADVANCED GUITAR EFFECTS PROCESSOR STEP Using the FUNCTION switch 1 Set the FUNCTION switch mode to "7: VOLUME". For details, please refer to the section "Using the FUNCTION switch" on page 18. NOTE When the FUNCTION switch mode is set to "7: VOLUME", the FUNCTION switch always operates as volume control, regardless of the VOLUME RTM setting in the PRE DRIVE module. STEP 2 3 Press the EDIT key to revert to Play mode. EDIT(CANCEL) If necessary, store the patch as described on page 17. STEP While playing your instrument, press and hold the FUNCTION switch. FUNCTION The volume of the 3000 is gradually reduced to zero. While the FUNCTION switch is depressed, the FUNCTION LED lights. NOTE The volume here refers to the input level of the EFFECT1 or EFFECT2 module, not the overall level of the 3000. If for example long delay with feedback is used, only the original sound is reduced, and the delay sound still is audible. STEP 4 Release the FUNCTION switch. FUNCTION The volume gradually returns to the original value. q 26 ADVANCED GUITAR EFFECTS PROCESSOR Reference value VOLUME No sound FUNCTION switch HINT You can release the FUNCTION switch before the end of the control range is reached. The setting will gradually return to the original value. Using the FUNCTION switch ADVANCED GUITAR EFFECTS PROCESSOR 27 q Other Functions Using the Amp Simulator The 3000 incorporates an amp simulator that can be used for all patches. The amp simulator will produce realistic guitar amp sound also when monitoring with headphones or over an audio system. TALKING BOX POSITION SERI/PARA SEAMLESS FUNCTION MODE BANK(VALUE) PRE DRIVE 1. COMP 2. BOOSTER 3. OVERDRIVE 4. TALKING BOX (Talking Gain) (Talking Mode) MAIN DRIVE 1. OD 2. B-OD 3. DIST 4. FUZZ 5. GRU 6. LEAD 7. METAL8. ACO Gain/Top Tone/Body Level ZNR POSITION MAIN DRIVE RTM EQ 1. 3-BAND EQ 2. PHASE 3. PEDAL-WAH 4. AUTO-WAH High/Depth Midf/Rate/Sens MidG/Reso Low/Stage/Inv Level EQ RTM EFFECT 1 1. PITCH 2. HPS 3. DETUNE 4. PEDAL-PITCH 5. STRING Pitch/Key Tone/Scale/Time Shift/Mode/Dly Bal/Mix Amp Sim Mode EFFECT1 RTM EFFECT 2 1. PITCH 2. HPS 3. CHO 4. FLG 5. TREM/PAN 6. RING MOD Pitch/Key/Depth Fine/Scale/Rate Shift/Mode Bal/Mix/Peak SERI/PARA EFFECT2 RTM DELAY 1. NORMAL 2. ANALOG 3. HOLD Time(x100mS) Time(x1mS) Feedback Mix SEAMLESS DELAY RTM REVERB 1. HALL12. HALL2 3. ROOM 1 4. ROOM 2 5. PP-DELAY Time Tone/FB Mix Patch Level FUNCTION Mode REVERB RTM Sens/Gain Attack/Tone Level (MIC Level) 1. MANUAL 2. BANK DOWN 3. DELAY(TAP&HOLD) 4. BYPASS 5. MUTE 6. RTM 7. VOLUME UO (BOTH) BANK FUNCTION 3 1, 5 4 2 SEAMLESS U USER PRESET EDIT(CANCEL) GROUP STORE VOLUME RTM PRE DRIVE RTM VALUE ADVANCED GUITAR EFFECTS PROCESSOR STEP 1 2 Press the EDIT key to activate the Edit mode. EDIT(CANCEL) STEP Use the Module Select keys to select the EFFECT1 module. Amp Sim Mode EFFECT1 RTM The EFFECT1 module LED flashes. Other Functions STEP 3 Use the Parameter Select keys to select "Amp Sim Mode". SS TM FUNCTION Mode This is a global parameter that serves for turning the amp simulator on or off and to select the mode. REVERB RTM STEP 4 Use the VALUE knob to select the amp simulator mode as follows. Values oF C1­ C9 b1­ b9 S1­ S9 Control OFF COMBO Assignment Amp simulator function is off. The amp simulator creates a sound resembling that of a combo amplifier of about 100 watts. The amp simulator creates a sound resembling that of a four-speaker amplifier stack. Higher values result in stronger box sound. VALUE BRIGHT COMBO The amp simulator creates a sound resembling that of a bright combo STACK STEP 5 Press the EDIT key to revert to Play mode. EDIT(CANCEL) NOTE · Amp Sim Mode is a global parameter whose setting does not change when a different patch is selected. · If not stored, the setting reverts to the previous value when the unit is turned off and then on again. When wishing to store the setting, select any patch in the USER group and store it as described on page 17. q 28 ADVANCED GUITAR EFFECTS PROCESSOR Returning the 3000 to the Factory Default Settings (All Initialize/Factory Recall) All Initialize is a special function for returning all the patches in the USER group and the values of the global parameters to their factory settings. Factory Recall allows selective return of a specified patch to the factory default. NOTE Keep in mind that any patches you have stored will be erased if you implement the All Initialize function. TALKING BOX POSITION SERI/PARA SEAMLESS FUNCTION MODE BANK(VALUE) PRE DRIVE 1. COMP 2. BOOSTER 3. OVERDRIVE 4. TALKING BOX (Talking Gain) (Talking Mode) MAIN DRIVE 1. OD 2. B-OD 3. DIST 4. FUZZ 5. GRU 6. LEAD 7. METAL8. ACO Gain/Top Tone/Body Level ZNR POSITION MAIN DRIVE RTM EQ 1. 3-BAND EQ 2. PHASE 3. PEDAL-WAH 4. AUTO-WAH High/Depth Midf/Rate/Sens MidG/Reso Low/Stage/Inv Level EQ RTM EFFECT 1 1. PITCH 2. HPS 3. DETUNE 4. PEDAL-PITCH 5. STRING Pitch/Key Tone/Scale/Time Shift/Mode/Dly Bal/Mix Amp Sim Mode EFFECT1 RTM EFFECT 2 1. PITCH 2. HPS 3. CHO 4. FLG 5. TREM/PAN 6. RING MOD Pitch/Key/Depth Fine/Scale/Rate Shift/Mode Bal/Mix/Peak SERI/PARA EFFECT2 RTM DELAY 1. NORMAL 2. ANALOG 3. HOLD Time(x100mS) Time(x1mS) Feedback Mix SEAMLESS DELAY RTM REVERB 1. HALL12. HALL2 3. ROOM 1 4. ROOM 2 5. PP-DELAY Time Tone/FB Mix Patch Level FUNCTION Mode REVERB RTM Sens/Gain Attack/Tone Level (MIC Level) 1. MANUAL 2. BANK DOWN 3. DELAY(TAP&HOLD) 4. BYPASS 5. MUTE 6. RTM 7. VOLUME 2, 3 BANK FUNCTION UO (BOTH) SEAMLESS U USER PRESET EDIT(CANCEL) GROUP STORE VOLUME RTM PRE DRIVE RTM VALUE ADVANCED GUITAR EFFECTS PROCESSOR STEP 1 Cut the power supply to the 3000. ( Be sure to turn the amplifier volume down to minimum. ) Other Functions STEP 2 While holding the STORE key down, reinsert the AC adapter to power up the 3000. STORE The indication "A " appears on the display and the module LED and parameter LED are flashing. This indicates that the unit is ready for the All Initialize function. · To perform factory Recall: Use the BANK switch and Foot Switches 1 - 4 to select the patch from the USER group which you want to return to the default condition. (The unit reverts to Play mode. ) A STEP 3 Press the STORE key once more. STORE When All Initialize is being carried out, the module LED and parameter LED are flashing quickly. When initialization is completed, the unit automatically reverts to Play mode. When Factory Recall is being carried out, the module LED and parameter LED are flashing quickly and the specified patch is restored. When wishing to terminate Factory Recall, press the EDIT key to return to Play mode. ADVANCED GUITAR EFFECTS PROCESSOR 29 q Using the Talking Box Effect The TALKING BOX effect is an effect type included in the PRE DRIVE effect module. The optional headset microphone HM01 or another dynamic microphone can be used to change the guitar sound according to your own voice input. Connecting the Microphone HM01 Wearing the HM01 MIC IN DC9V SERIAL NO. OUTPUT MIC IN INPUT REMOTE IN 300mA (PHONES) Using the Microphone to Control the Talking Box Effect This section explains how to use the microphone to control the TALKING BOX effect. TALKING BOX POSITION SERI/PARA SEAMLESS FUNCTION MODE BANK(VALUE) PRE DRIVE 1. COMP 2. BOOSTER 3. OVERDRIVE 4. TALKING BOX (Talking Gain) (Talking Mode) MAIN DRIVE 1. OD 2. B-OD 3. DIST 4. FUZZ 5. GRU 6. LEAD 7. METAL8. ACO Gain/Top Tone/Body Level ZNR POSITION MAIN DRIVE RTM EQ 1. 3-BAND EQ 2. PHASE 3. PEDAL-WAH 4. AUTO-WAH High/Depth Midf/Rate/Sens MidG/Reso Low/Stage/Inv Level EQ RTM EFFECT 1 1. PITCH 2. HPS 3. DETUNE 4. PEDAL-PITCH 5. STRING Pitch/Key Tone/Scale/Time Shift/Mode/Dly Bal/Mix Amp Sim Mode EFFECT1 RTM EFFECT 2 1. PITCH 2. HPS 3. CHO 4. FLG 5. TREM/PAN 6. RING MOD Pitch/Key/Depth Fine/Scale/Rate Shift/Mode Bal/Mix/Peak SERI/PARA EFFECT2 RTM DELAY 1. NORMAL 2. ANALOG 3. HOLD Time(x100mS) Time(x1mS) Feedback Mix SEAMLESS DELAY RTM REVERB 1. HALL12. HALL2 3. ROOM 1 4. ROOM 2 5. PP-DELAY Time Tone/FB Mix Patch Level FUNCTION Mode REVERB RTM Sens/Gain Attack/Tone Level (MIC Level) 1. MANUAL 2. BANK DOWN 3. DELAY(TAP&HOLD) 4. BYPASS 5. MUTE 6. RTM 7. VOLUME 4 BANK FUNCTION UO (BOTH) Using the Talking Box Effect SEAMLESS U USER PRESET EDIT(CANCEL) GROUP STORE VOLUME RTM PRE DRIVE RTM 3 5 4 VALUE ADVANCED GUITAR EFFECTS PROCESSOR 1 STEP 2 STEP Verify that the microphone is properly connected to the MIC IN jack on the 3000. Select a patch which uses the TALKING BOX effect of the PRE DRIVE module. To check the effect type, use the Edit mode. [. . . ] When RP01 is connected, delay time tap input and hold delay operation can be carried out only with RP01. · Is RP01 (option) connected? · Is TALKING BOX effect type selected for PRE DRIVE effect module? In Edit mode, select a different effect type for PRE DRIVE. If TALKING BOX is selected, the MAIN DRIVE effect module cannot be activated even if the PRE DRIVE module is off. Troubleshooting q 46 ADVANCED GUITAR EFFECTS PROCESSOR Problem Check Remedy Activate Edit mode and make the RTM settings (page 23). Verify that the PEDAL-WAH or PEDALPITCH effect type is selected for EQ or EFFECT1 (page 37, 38). When FUNCTION switch is set to "6: RTM", RP01 foot pedal works as volume pedal. [. . . ]

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