User manual STEINBERG CUBASE LE4

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Manual abstract: user guide STEINBERG CUBASE LE4

Detailed instructions for use are in the User's Guide.

[. . . ] Operation Manual Revision for Cubase LE and Quality Control: Cristina Bachmann, Heiko Bischoff, Sabine Pfeifer The information in this document is subject to change without notice and does not represent a commitment on the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH. All product and company names are TM or ® trademarks of their respective owners. [. . . ] The Extended Search pop-up menu opens. This contains six options determining which search criteria will be displayed above the Location (Name, Size, Bitsize, Channels, Sample Rate or Date) and the Add Filter and Presets submenus. When you open a project, the Resolve Missing Files dialog (see below) may open, warning you that one or more files are "missing". If you click Close in the warning dialog, the project will open anyway, without the missing files. This is indicated by a question mark in the Status column. 135 The Pool A file is considered missing under one of the following conditions: · The file has been moved or renamed outside the program since the last time you worked with the project, and you ignored the Resolve Missing Files dialog when you opened the project for the current session. · You have moved or renamed the file outside the program during the current session. · You have moved or renamed the folder in which the missing files are located. Select "Find Missing Files" from the Media or context menu. The Resolve Missing Files dialog opens. · If you select Search, a dialog opens to let you specify which folder or disk should be scanned by the program. Click the Search Folder button, select a directory or a disk and click the Start button. Afterwards Cubase LE tries to map all other missing files automatically. Reconstructing missing edit files If a missing file cannot be found (e. g. if you have accidentally deleted it from the hard disk), it will normally be indicated with a question mark in the Status column in the Pool. However, if the missing file is an edit file (a file created when you process audio, stored in the Edits folder within the project folder), it may be possible for the program to reconstruct it by recreating the editing to the original audio file: 1. Check the Status column ­ if it says "Reconstructible", the file can be reconstructed by Cubase LE. Select the reconstructible clips and select "Reconstruct" from the Media or context menu. The editing is performed and the edit files are recreated. Removing missing files from the Pool If the Pool contains audio files that cannot be found or reconstructed, you may want to remove these. For this, select "Remove Missing Files" from the Media or context menu. This will remove all missing files from the Pool as well as their corresponding events from the Project window. 2. Decide if you want the program to try to find the file for you (Search), if you want to do it yourself (Locate) or if you want to specify in which directory the program should search for the file (Folder). · If you select Locate, a file dialog opens, allowing you to locate the file manually. Select the file and click "Open". Auditioning clips in the Pool There are two methods you can use to audition clips in the Pool: · By selecting a clip and activating the Play button. The whole clip will play back, unless you stop playback by clicking the Play button again. · If you select Folder, a dialog opens to let you specify the directory in which the missing file can be found. This might be the preferred method if you have renamed or moved the folder containing the missing file, but the file still has the same name. Once you select the correct folder, the program finds the file and you can close the dialog. The Play button. 136 The Pool · By clicking somewhere in the waveform image for a clip. The clip will play from the position in the waveform you click until the end of the clip, unless you stop playback by clicking the Play button, or by clicking anywhere else in the pool window. Clicking the Import button opens the Import dialog: Click in the waveform image to audition a clip. You can adjust the auditioning level with the miniature level fader on the toolbar. If you have activated the Loop button before you audition, the following will happen: The Loop button. · If you click the Play button to audition a clip, it will repeat indefinitely until you stop playback by clicking the Play or Loop button again. · If you click in the waveform image to audition, the section from the point you clicked to the end of the clip will repeat indefinitely until you stop playback. This is a standard file dialog, where you can navigate to other folders, audition files etc. The following audio file formats can be imported: Wave AIFF and AIFC (Compressed AIFF) REX or REX 2 (see "Importing ReCycle files" on page 240) SD2 (Sound Designer II) MPEG Layer 2 and Layer 3 (mp2 and mp3 files ­ see "Importing compressed audio files" on page 241) · Windows Media Audio (Windows ­ see "Importing compressed audio files" on page 241) They may have the following characteristics: · Stereo or mono · Any sample rate (although files with another sample rate than the one used in the project will play back at the wrong speed and pitch ­ see below). · 8, 16, 24 bit or 32 bit float resolution The following videos formats can also be imported: · · · · ! · · · · · Opening clips in the Sample Editor The Sample Editor allows you to perform detailed editing on the clip (see "The Sample Editor" on page 106). If you double-click on a clip waveform icon or a clip name in the Media column, the clip will open in the Sample Editor. One practical use for this is to set a snap point for a clip (see "Adjusting the snap point" on page 110). [. . . ] Click the "Import Key Command File" button to the right of the Presets pop-up menu. A standard file dialog opens. 3. In the file dialog, use the "Files of type:" pop-up to specify if you want to import a key commands file (Windows file extension ". key"). With version 2 of Cubase, key commands files with the Windows extension ". xml". So after you have imported an older file, you might want to save it as a preset (see "About key commands presets" on page 252) to be able to access it from the Presets pop-up menu in the future. 2. Click the Save button next to the Presets pop-up menu. A dialog appears, allowing you to type in a name for the preset. 4. [. . . ]

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