Detailed instructions for use are in the User's Guide.
[. . . ] , English
Version
2. 0
, Operation Manual
Digital Sampler , 14 Channel Expandable Mixer , Master Song Sequencer , Multiple Effects Processors Analog Polysynth , Shelving and Parametric EQs REX-loop Player Pattern Sequencer Drum Machine , ReBirth Input Device , 64 Channel Audio Output , 64 Channel ReWire Output
Operation Manual by Synkron: Ludvig Carlson, Anders Nordmark and Roger Wiklander. The information in this document is subject to change without notice and does not represent a commitment on the part of Propellerhead Software AB. The software described herein is subject to a License Agreement and may not be copied to any other media expect as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Propellerhead Software AB. [. . . ] The dividing point has a "handle" above it, see "Setting the Key Zone Range" below for a description. D By [Alt]/[Option]-clicking at a point just above the key zone strip, a new empty key zone is created. The point where you click becomes the lower limit (or boundary) for the original key zone, and the upper limit for the new key zone.
Setting the Key Zone Range
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Key zones cannot overlap.
When you adjust the boundaries of a key zone, the surrounding boundaries are automatically adjusted accordingly. You can change the key zone range in the following ways: D By dragging the "handle(s)" which divides the key zones, you can change the range of the selected key zone. In the case of having two key zones split in the middle, you could thus change the lower limit for the upper (new) key zone and the upper limit for the original key zone.
The new empty key zone gets selected upon creation.
D By using the "Lowkey" and "Highkey" knobs to set a lower and upper range, respectively.
Selecting Key Zones
Only one key zone can be selected at a time. A selected key zone is indicated by a light blue (as opposed to dark blue) strip above the keyboard in the display. There are two ways you can select key zones: D By clicking on an unselected key zone in the display. Playing a note belonging to an unselected key zone from your MIDI keyboard, will select the key zone it belongs to.
Deleting a Key Zone
D To delete a key zone, select it and then select "Delete Key Zone" from the Edit menu.
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About Key zones, Assigned and Unassigned Samples
When you load samples and rearrange your key mapping, you will often end up with samples that are not assigned to any key zone. In the following texts we refer to the samples as follows: · · Assigned samples are samples that are currently assigned to one ore more key zones. Unassigned samples are samples that reside in the sample memory, but that are currently not assigned to any key zone.
Setting the Root Key
Once you have defined a key zone, and added a sample, you should set the root key for the sample. D Select the key zone the sample belongs to, and click on the key you wish to set the root key to. Which key to select is normally determined by the pitch of the sample. Note that it is possible to select a root key outside the key zone, if required.
Adding Sample(s) to a Key Map
If the sample hasn't been loaded yet
1. This can be empty, or contain a sample - it doesn't matter for now. The following will happen: D If the zone contained a sample prior to loading, this will be replaced, both in the zone and in the sample memory, unless the sample was also used by another key zone, in which case it will be kept. D If you loaded several samples, one of the samples will be assigned to the key zone, and the other samples will be loaded but remain unassigned.
Removing Sample(s) from a Key Map
D To remove a sample, select the zone it belongs to, and then select "Delete Sample" from the Edit or context menus. D To remove a sample from a key zone/map, without removing it from memory, you can either select "No Sample" with the Sample knob for that zone, or simply replace it with another sample in the same way.
Removing All Unassigned Samples
D To remove all samples that are not assigned to any key zone, select Delete Unused Samples from the Edit menu.
Rearranging Samples in a Key Map
There is no specific function for rearranging or trading places between samples and key zones. Simply select a key zone and change the current sample assignment with the Sample knob.
If the sample is already loaded but unassigned
1. This can be empty, or contain a sample - it doesn't matter for now. Use the Sample knob to dial in the sample you want the key zone to play.
Setting Sample Level
For each key zone you can set a volume level, using the Level button below the display. If the transition between two key zones causes a noticeable level difference, this parameter can be used to balance the levels.
Tuning Samples
Sometimes you might find that the samples you wish to use in a key map are slightly out of tune with each other. This parameter allows you to tune each sample in a map by +/ half a semitone.
The Sample knob.
D Select the key zone(s) that contains the out of tune sample(s), and use the Tune knob below the keyboard display.
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If all samples originate from different sources, and all or most of them are pitched slightly different (a not uncommon sampling scenario), you could first tune them so that they all match each other, and then, if necessary, use the Sample Pitch controls in the Osc section to tune them globally to the "song" you wish to use the samples in. [. . . ] · · · Using a card via an ASIO driver can give latency figures as low as 3ms. Note that to use ASIO you need to add an ASIO driver file to the ASIO Drivers folder in your Reason folder. If several program take advantage of ASIO this means you will have to duplicate this driver to each program's ASIO Driver folder.
More information about ASIO can be found on Steinberg Media Technologies' web pages, www. steinberg. net.
Mac OS 9
Under Mac OS 9 there are two ways you can play back audio: · · Using the Sound Manager Using ASIO
What the Sound Manager does/is
The Sound Manager is a set of software routines in the Mac OS. If you are using the internal audio on your Macintosh computer you are using the Sound Manager, it is built into the system. [. . . ]