User manual PINNACLE HOLLYWOOD FX 4.5 FOR STUDIO

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[. . . ] Hollywood FX for Studio Release 4. 5 For Windows Revision A User's Guide Pinnacle Systems, Inc. Bernardo Ave Mountain View, CA 94043 www. pinnaclesys. com www. hollywoodfx. com Table of Contents TABLE OF CONTENTS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 INTRODUCTION. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 BEFORE YOU START . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 INSTALLATION FOR WINDOWS 98/ME/2000. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] This makes it easy to create a set of 54 The Hollywood FX Dialog clones that are all placed at different positions from the original. Each clone can be rotated around any axis by entering a rotation amount for X, Y, or Z. Each clone can be scaled as it is created by entering a scale amount (between 0 and 1) for the X, Y, and Z axis. When this is not checked, the clones will use the same surfaces and media as the original object. With this option checked, clones for each surface and media will be created for each object clone. When this option is selected Hollywood FX will create a unique new Media item for each clone created, using a different host track for each surface. Use the Starting Host Track control to set the first host track used by the clones. When Create New Media For Each Clone is selected, you can enter a starting track number to use for the clones. The clone tool will begin by using the track number entered here, then increment the track for each successive clone. · · · 55 HFX For Studio User's Guide The Clone dialog Delete This button will delete the current item from the FX (only Media and Object items can be deleted). Media items can only be deleted from an FX if they are not used by any Surfaces (so you must first reassign the media for any surfaces or delete any objects that use that media before deleting the media itself). Save FX. . . Click on this button to save a new FX to disk and add its icon to the FX Catalog. A file requester will appear letting you select a folder and type in a name for the new FX. You must create the new FX within a subfolder of the Effects folder for its icon to appear properly in a group within the FX Catalog (see the FX Catalog chapter for more information on organizing FX). The icon created for the FX will match exactly what is currently scene in the preview, so set the preview slider appropriately to create a useful icon. 56 The Hollywood FX Dialog Tool Bar. . . The Tool Bar is an area of buttons allowing for incredible functionality. A file requester will appear, letting you choose from the 3D objects available to Hollywood FX. These are found within the Objects folder within the HFX PRO for Studio folder. Hollywood FX will also read 3D object files from certain 3D modeling programs. Please view the Readme file from the Start menu for more information on the formats supported. Null objects are not rendered, but are used to create motion hierarchies and as reference positions for certain plugins. Selecting this lets you create a new Media item and select the image or video file immediately. A file requester will appear letting you select a media file, then the new Media item will be created, and you can modify its options. This lets you create a new Media item using a video track from the host application. This allows you to add a spoint, point or fill light to enhance a composite. [. . . ] If you select Maximum, the preview will be rendered at the full resolution of the Preview window. The other values represent different fixed resolutions that the preview will be rendered at. Generally 160 x 120 provides a good balance of speed and quality on systems that do not have OpenGL hardware. Preview Type · Portable Software Engine. This is a proprietary engine that is the safest for computers using nonstandard display cards and drivers. [. . . ]

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