User manual GAMES SONY PS & PSX SAGA FRONTIER 2

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Manual abstract: user guide GAMES SONY PS & PSX SAGA FRONTIER 2

Detailed instructions for use are in the User's Guide.

[. . . ] A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation game console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. [. . . ] Digger. " This sub-command displays the items that have been obtained in the PocketStation personal game unit based mini-game "Go!Digger, " specifically designed for SaGa Frontier 2 (see page 26). The treasures that were once a mystery on the PocketStation personal game unit can now be revealed and identified. DURABILITY LEVEL OF WEAPONS & ARMOR The Durability Level for weapons and armor (displayed to the right of the item name) will decrease as these items are used. Each time an attack is performed, the Durability Level will decrease by one point, and when the Durability Level reaches zero, that particular weapon will break and turn into an "Anima Chip" (see page 24). One way is to open up the Character Status Screen to display the Equipped Items Window. Though most items will break from continuous usage, there are some items, such as Gustave's items, which are made of steel. Items with a Durability Level of () have unlimited usage and will never break. 9. SAVE ­ Saving records of the journey This command saves data onto a MEMORY CARD. Depending on where the MEMORY CARD is inserted (slot 1 or 2), press the directional button to the LEFT/RIGHT, respectively. Next, press the directional button UP/DOWN to select the file to be saved. Once a file has been selected, press the button to bring up a confirmation message. To save the data onto that file, set the cursor to <Yes> and press the button once more. 18 Battle Command BATTLE SYSTEM NEGOTIATION BATTLE SYSTEM Negotiations occur after battle only when certain conditions are met. The type of negotiations depend on the situations of the enemies and on their remaining HP. For example, if the Party is being chased, the word <Escape> will be displayed. On the other hand, if the enemy has been trapped, the word <Let go> will be displayed. It is best to learn all battle situations in order to make sensible decisions. 19 When <Battle Command> is selected, the screen shown on the right will appear. On this screen, press the directional button to the LEFT/RIGHT to select a weapon to be used. To select a Weapon Art or a Spell Art, press the directional button UP/DOWN. Next, move the cursor to select the action to be targeted at enemies and Party members. Continue this process until an action has been assigned to all the Party members. If the current WP (SP) is low, the cost of use may be too high (the window color will change), and LP will be reduced in order to turn out Weapon and Spell Arts. [. . . ] (SQEA) warrants to the original purchaser of this SQEA software product that the medium on which this computer program is recorded is free from defects in materials and workmanship. SQEA agrees for a period of ninety (90) days from the date of purchase, to either repair or replace, at its option, free of charge, any SQEA software product that does not meet the above warranty, postage paid, with proof of purchase. This warranty shall not be applicable and shall be void if the defect in the SQEA software product has arisen through abuse, unreasonable use, mistreatment or neglect. LIMITATIONS ­ The above warranty is in lieu of all other warranties, and no other representations or claims of any nature shall be binding on or obligate SQEA. [. . . ]

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