User manual GAMES PS2 XENOSAGA-EPISODE 1-DER WILLE ZUR MACHT

DON'T FORGET : ALWAYS READ THE USER GUIDE BEFORE BUYING !!!

If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Diplodocs provides you a fast and easy access to the user manual GAMES PS2 XENOSAGA-EPISODE 1-DER WILLE ZUR MACHT. We hope that this GAMES PS2 XENOSAGA-EPISODE 1-DER WILLE ZUR MACHT user guide will be useful to you.


GAMES PS2 XENOSAGA-EPISODE 1-DER WILLE ZUR MACHT : Download the complete user guide (4471 Ko)

Manual abstract: user guide GAMES PS2 XENOSAGA-EPISODE 1-DER WILLE ZUR MACHT

Detailed instructions for use are in the User's Guide.

[. . . ] WARNING : READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM . A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights . Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PIayStation 2 console, may induce an epileptic seizure in these individuals . Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy . [. . . ] If you lose a battle in the EVS, you will have to restart the O In Xenosaga TM Episode l, much of the game is spent in Quest Mode, where you can explore your surroundings and talk to people . In some places you can find shops to purchase items and equipment from, as well as inns and other safe places at which to rest and recover. Other places are filled with enemies who will try to stop you in your endeavors . During Quest Mode, you will be able to take the following actions : O game from your last save . GAME OPTIONS You can adjust your game configuration with this menu . Use the left analog stick or the directional buttons * / * to select the setting you would like to change and press button to confirm your selection . Next, the choose the setting you want with the left RUN 1 Use the left analog stick or directional buttons to move your character. To walk, hold down the ° button and press the left analog stick or directional buttons . Walking slowly will sometimes allow you to sneak past enemies . O analog stick or the directional buttons * / * and press the button to confirm your selection . O TALK / INVES'T'IGATE If you get close to an NPC )Non-Player Character) and press the button, you will be able to talk to that NPC . If you want to pick up an item or open a door, also get close to it and press the button. If you are ever stuck or don't know what to do, try talking to NPCs . Often they will have valuable information that could help point you in the right direction . O SOUND OUTPUT You can set the Sound Output to either Stereo or Mono . O CURSOR LOCATION MEMORY If you set this to On, when opening a new window the cursor will be displayed on the item that was selected last time the window was open . VIBRATION You can set the Vibration function to On or Off . DESTROY 7TThere are some fixed objects in the maps that can be destroyed, and by destroying them, you will be able to obtain items or advance further in the map . You can destroy these fixed objects once you have obtained the Vaporizer Plug-in . If you approach a fixed object that can be destroyed, it will be marked with a DISPLAY You can set the Radar Display to On or Off. MONITOR SETTINGS You can adjust the position of the screen on the TV display with the left analog stick or the directional buttons . Then press the button to confirm the new position of the screen and return to the Game Options Menu . Press the ® button to cancel any changes you made and return to the Game Options Menu . O light blue targeting cursor. If there are multiple targets within range, the selected target will be marked with a light blue targeting cursor, while the other targets that can be selected will be marked with a dark blue cursor. Press the ® button or the switch between targets . m button to DEFAULT This will reset all the settings to the original default settings. g n To UPGRADE YOUR A. G. W . : . S The radar that is displayed on the bottom right of the screen will allow you to see the rough locations of enemies and NPCs . Player's Character Enemy A NPC & Enemy that has spotted the Player 1 . Tuning Menu Screen, use the left analog stick or directional buttons * / * to select either Buy Frame or Buy Generator and press the O button to confirm your selection . Use the left analog stick or directional buttons * / * to select an available upgrade from the list. On the right side of the screen you will see highlighted the A . G . W . S . [. . . ] By evolving your Ether, you will become able to use new Ether (see page 12) . S . Pts /SKILL POINTS These points are necessary to extract the Skills in your accessories (see page 14) . Shion Uzuki FEMALE -163 CM (5'4") - 48 KG (106 LBS) - 22 YEARS OLD Chief Engineer of the KOS-MOS Project General Operation System Research Center, Vector Industries First R&D Division . When the story opens, she is assigned on a twofold mission: to assist in the investigation of a planetary disappearance which is somehow related to the "Zohar Project" - a plan developed jointly between the government and private industryand to test KOS-MOS. 0 O O, O, O, O, KNUCKLE FIRECRACKER O O O O POWER KICK STUN SHOCK CHERRY BOMB SPIN KICK KOS-MOS FEMALE - 167 CM (5'6") - 92 KG LOOKS ABOUT 18 YEARS OLD --- Ziggy MALE - 191 CM (6'3") - 98 YEARS SINCE BODY RECYCLING (LOOKS 30) (tai LBS) - Ar . , , A female, armored battle android developed by the interstellar conglomerate, Vector Industries . She is comprised entirely of mechanical parts, a rarity in an age of advanced Realian technology . [. . . ]

DISCLAIMER TO DOWNLOAD THE USER GUIDE GAMES PS2 XENOSAGA-EPISODE 1-DER WILLE ZUR MACHT




Click on "Download the user Manual" at the end of this Contract if you accept its terms, the downloading of the manual GAMES PS2 XENOSAGA-EPISODE 1-DER WILLE ZUR MACHT will begin.

 

Copyright © 2015 - manualRetreiver - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.