User manual GAMES PC TOM CLANCY S-RAINBOW SIX 3-RAVEN SHIELD

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Manual abstract: user guide GAMES PC TOM CLANCY S-RAINBOW SIX 3-RAVEN SHIELD

Detailed instructions for use are in the User's Guide.

[. . . ] In the minds of millions, the conflicts of the 20th century have been forgotten. Stories told by aging grandfathers that seem less and less relevant in the brave new world of global terrorism and vicious international conflict. And old enemies may yet rise again, re-energized and prepared to pick up the tools of modern terror to carry on their ancient battles. Only one bulwark stands between the world and terrors both new and revisited: RAINBOW, an international task force dedicated to combating terrorism in all its forms. [. . . ] The only way to interact with hostages is to rescue them (see Interacting with the Environment section). Looking and Moving Around To look around the world move you mouse. To move, use the Move Forward (W), Move Backward (S), Sidestep Left (A), and Sidestep Right (D) keys. You can move faster by pressing and holding the Run key (Right Mouse Button) at the same time as the Move and/or Sidestep keys. Using the Run key, however, greatly increases the amount of noise you make and also makes shooting accurately much more difficult. Peeking and Changing Stance Peeking is extremely useful for looking around objects without completely exposing yourself to enemy fire. You can also fluidly peek by pressing and holding the Fluid Posture key (Left Control) and moving your mouse. When you're trying to avoid being shot or detected it also helps to minimize your stance. You can also fluidly adjust your stance between standing and crouching by holding the Fluid Posture key and moving your mouse. While holding the Fluid Posture key your mouse changes your posture and peeking only, and cannot be used to look around or aim. When you release the key your posture and peeking status remain in their current positions and mouse once again allows you to look around. When you want to stop peeking and snap your stance to standing or crouching simply press the Fluid Posture key twice. Night Vision Rainbow is an elite unit and has access to all the latest technology. To help Rainbow operate at night and in darkened conditions, team members use night vision goggles. To turn your night vision on and off press the Toggle Night Vision key (5). > 24 < > 25 < Interacting with the Environment How Do I Interacting with your environment is extremely important in Raven Shield. It allows you to do everything from opening doors to securing surrendered terrorists. To interact with your environment move near to and look at an area/object you can interact with. When a bright, high intensity Action Icon (see In-Game Interface: Action Icon above) appears in the bottom center of the screen press the Action key (Space Bar) to perform the action the icon represents. How to Order My Team Ordering your team to interact with the environment is just as simple as doing it yourself. Look at an object or area where you want them to do something from a distance. When a dull, low intensity Action Icon appears in the bottom center of the screen, press the Action key to order your team to perform the default action (see Situations and Default Actions section). Team Quick Order Interface (QOI) The default action is not the only action you can order your team to perform. The team Quick Order Interface (QOI) appears in the center of your screen and contains all the orders you can issue to your team at that location. To issue an order, move your mouse until you highlight the desired order and left click on it. Orders that utilize grenades require one additional step to issue them. [. . . ] If over 50% of the players vote yes the player is automatically kicked out and all players receive the following message: "Vote passed!Once 50% of the players vote no the vote cannot pass and all players receive the following message: "Vote failed!votekickid <player_id> - Same as votekick command but uses the players id#, which can be obtained using the playerlist command, the instead of name vote <1, 2> - Once someone starts a vote you can vote by either using the F3 voting window or by entering this command: · 1 = Yes · 2 = No playerlist - Lists all players and their ID#s in the console maplist - Lists all maps and their ID#s in the console suicide ­ Kills your character instantly adminlogin <admin_password> - Allow you to enter that administrator password to gain access to administrator only commands Administrator Only Commands To have access to these commands you must either be the server or enter the correct administrator password using the adminlogin command. · newpassword <new_admin_password> - Changes the admin password from <old_ password> to <new_password> and sends the following message to all players: "<admin_name> has changed the administrator password" kick <player_name> - Kicks the player off server and displays the following message to all players: "<player_name> was kicked off the server by <admin_name>" kickid <player_id#> - Same as kick command but uses the players id#, which can be obtained using the playerlist command, the instead of name restartmatch <explanation_text> - Ends the current round, resets all statistics to zero, and displays the following message to all players: "<admin_name> restarts the match: <explanation_text>" restartround <explanation_text> - Restarts the current game-round, resets all statistics to what they were at the beginning of the round, and displays the following message to all players: "<admin_name> restarts the round: <explanation_text>" map <map_id#> <explanation_text> - Ends the current round immediately, changes the server to the designated map, and displays the following message to all players: "<admin_name> ends the round and changes the map to <map_name>: <explanation_text>" writeserver <filename> - Saves the current server setup under the specified filename in the Save directory loadserver <filename> - Load a server setup from the specified filename in the Save directory · · · · · · · > 44 < > 45 < Credits CREATIVE TEAM Producer Chadi Lebbos Associate Producer Patrick Naud Senior Producer Mathieu Ferland Lead Game Designer/Manual Writer Michael McCoy Game Designers Daniel Bérubé Maxime Béland Lead Programmer Éric Bégin Programmers Alexandre Dionne Aristomenis Kolokathis Guillaume Borgia Jean-François Dubé Joel Tremblay John Bennett Patrick Garon Rima Brek Serge Doré Yannick Joly Collaborating Programmers Chaouky Graham Hugo Allaire Julien Bouvrais Intern Programmers Cyrille Lauzon Lysanne Martin Sébastien Lussier Lead Artist / Art Director Carol Bertrand Artists Adrian Cheung Annie Richer Audran Guerard Catherine Nolin Christian Sirois Danny Deslongchamps Dany Marcoux David Blazetich David Massicotte Guillaume Blais Gwenael Heliou Hugo Desmeules Jean-Philippe Rajotte John Bigorgne Karine Fortin Natasha Bouchard Patrick Daigle Sebastien Laporte Simon Marinof Wafaa BenHammou Character Artist / Character Concept Artist Arman Akopian Lead Animator Josef Sy Animators Alexandre Vinet Joseph Nasrallah Mathieu Huet Thomas J Anderson Lead Level Designer Carl Lavoie Level Designers Benoit Richer Éric Poulin François Laperrière Jason Arsenault Jonathan Dumont Martin Dufour Philippe Lussier Rémi Lacoste Yann Sylvestre Audio Designer Nicholas Duveau Quality Assurance QA Lead Testers Emmanuel-Yvan Ofoé François McCann Marc Brouillette QA Testers Alexandre Martel Allen Tremblay Antoine Thisdale Charles Drolet-Demers Christian Fortier Christian Norton Daniel Sarrazin Dominic Colabelli Eric Laperrière Eric St-Jean Frédéric Dufort Frédéric Laporte Hanz Tabora Jean-François Dupuis Jimi Langlois Luc Plante Marc Brouillette Marc-André Dessureault Marc-André Fillion Martin Langlois Martin Tavernier Mathieu Fortin Mathieu Lachance Nicholas Routhier Patrick Sauvageau Philippe Dion Raymond Brunette Robin Lee Gordon Sebastien Martel Stéphane Pinard Sylvain Bordeleau Yan Charron Yannick Francoeur QA Config Testers David Lévesque Jason Alleyne Data Manager Bruno Bellavance Francis Tremblay Lead Localization/Integration Alexandre St-Louis Technical Advisor Mike Grasso Planning Coordinator Audrey Goyette Marketing Research Coordinator Jean-François Poirier Storyboard Wayne Murray Making Of Director/Editing Miguel Angel Martin Making Of Assistant Annemarie Gabrielle The complete credits list is available in the credits section in the game Uses Bink Video. 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