User manual GAMES PC STEEL PANTHERS III-BRIGADE COMMAND

DON'T FORGET : ALWAYS READ THE USER GUIDE BEFORE BUYING !!!

If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Diplodocs provides you a fast and easy access to the user manual GAMES PC STEEL PANTHERS III-BRIGADE COMMAND. We hope that this GAMES PC STEEL PANTHERS III-BRIGADE COMMAND user guide will be useful to you.


GAMES PC STEEL PANTHERS III-BRIGADE COMMAND : Download the complete user guide (822 Ko)

Manual abstract: user guide GAMES PC STEEL PANTHERS III-BRIGADE COMMAND

Detailed instructions for use are in the User's Guide.

[. . . ] STEEL PANTHERS III : Brigade Command 1939-1999 CONTENTS STEP UP TO A HIGHER LEVEL OF WARFARE!39 STEEL PANTHERS III: Brigade Command 1939-1999 STEEL PANTHERS III : Brigade Command 1939-1999 CAMPAIGNS . From a direct overhead view, you can command the entire battlefield from afar, or zoom in to see all of the action. What Comes with This Game? T Your box should contain this User Manual, a data card, and a STEEL PANTHERS III: BRIGADE COMMAND CD. The User Manual explains how to play and has important information on menus, scenarios, unit classes, and equipment. [. . . ] When toggled On, the values are the default values for that country during that time period. The values for training can be found in "Appendix C -- Experience Ratings"starting on page 83. Infantry Toughness This quality affects how resilient an infantry unit is to damage once a hit has been scored. Battle Points This setting preassigns the number of points for Battle Generator battles. If left at XXX, the number of points is chosen randomly by the computer for Player 1 and Player 2's points become a ratio of Player 1's expended points. Control On / Off Button When this option is active, the rules for "Orders" are enabled as described in the "Command Control and Orders" section, starting on page 23. If this option is inactive, no orders are required to move or bombard and Command Stance is ignored (all units can move and automatically attempt to dig in). Air Sections This option preassigns the number of air sorties that can be flown, and thus, the number of airstrike and/or gunship formations that can be purchased. Hidden Fire On / Off Button When the Hidden Fire control is "On, " firing units that are not spotted before firing are only rarely spotted after their first shot. This is a more realistic way to play because fire is not invisible, but in STEEL PANTHERS III: BRIGADE COMMAND, spotted means "can be targeted as best range and weapons systems allow. " This is a more challenging way to play, as the AI's ambushes are much more effective. Realism Preferences The toggle switches of the Realism Preferences panel affect features of STEEL PANTHERS III: BRIGADE COMMAND which make the game more (or less) realistic. This includes features such as a realistic ammunition limit, breakdowns, command-and-control, spotting, and more. These features are disabled in a two-player game once the game has started. 41 STEEL PANTHERS III: Brigade Command 1939-1999 STEEL PANTHERS III : Brigade Command 1939-1999 42 CAMPAIGNS STEEL PANTHERS III: BRIGADE COMMAND contains six campaign games ranging from the historical to the hypothetical where a core set of units proceeds from scenario to scenario. A seventh option is the Campaign Generator which generates a random campaign against a series of opponents. Select a campaign by left-clicking on it then left-click on the Start Game button to continue. Holy War 2000 The Middle East erupts with the latest in modern desert warfare. You command the Israeli forces against the Arab Countries. Purchase Unit Formations In STEEL PANTHERS III: BRIGADE COMMAND campaigns, you build your army by purchasing unit formations with "Battle Points. " Your purchases are made in two stages: your Core Units which are carried forward from scenario to scenario within the campaign are purchased first, Support Units are purchased second, and are different from scenario to scenario. Other unpurchased units, called auxiliaries, frequently appear in scenarios. These do not continue from scenario to scenario, but are provided to supplement your forces. Campaign Generator The length of the generated campaign is entirely up to you -- from as few as five battles to a total of 200, a generated campaign is a series of battles generated by the computer against three computer opponents whose nationality is chosen by you. There is no second place in modern combat. Unit Classes The next screen is where you purchase your Core Units. The total number of Battle Points you have to spend is displayed in the upper center of the screen. Units are purchased in formation groupings from sections to regiments. In general, a section is usually a single group of two to three vehicles or guns, while a regiment can consist of between 70 and 90 tanks, usually divided into three or more companies. In STEEL PANTHERS III: BRIGADE COMMAND, you can buy up to regiment sized formations of multiple companies plus supporting elements. You may purchase from four general classes of units: Armor Formations consisting of vehicles that attack primarily with direct fire weapons: tanks, armored cars, and other vehicles possessing armor to provide defense against enemy fire. Artillery Formations consisting of units whose means of attack is primarily indirect or defensive: artillery, anti-tank guns, self-propelled guns, and ships performing shore bombardment missions from off-map. Many of these units do not normally move on their own, but require a separate vehicle in order to transport them. Some types of artillery found here, however, are self-propelled or motorized. North Africa 1941-42 This campaign recreates the classic desert armor battle between Germany and the Allies. You command the German forces in a campaign to wrest North Africa from the Allies. Stalingrad 1942 Can you bring the 6th Army through the storm?You command the German forces for this drive into the heartland of Mother Russia. Market Garden 1944 How far was that bridge? [. . . ] Harper, Ed Kettler, Judy Weller, John Bendel, Rick Allen, Steve Winslow, Michael Bell, Michael Knight, Bret Mckee, Dave Davenport, Jay Martino, John Waters, Dale Hight, Mike Musser, Trey Marshall, Chuck Woodfield, Mario Kroll, Michael Wood, Hayden Dawson, Kelly Jones Graphic Design . LOUIS SAEKOW DESIGN: Dave Boudreau & Leedara Zola Special Thanks . Justine Douglas, General Dynamics, Peter Keating, General Dymanics, Cherie Somavia, FMC, Captain Thomas Fox, USMC, Major David Davenport, USMCR, Kathleen Canham Ross, U. S. Army PAO, Major Nancy LaLuntas, USMC, Don Houghtaling, DoD, Phil Strub, DoD Disclaimer: Neither the United States Marine Corps, the United States Army, nor any other component of the Department of Defense has approved, endorsed, or authorized this product. Hot Key Only on Map Editor Screen Enter = show selected hex (makes it blink) ; = Set small map ( set map vertical hex limit) . = Toggle hex-sides i = Map shift north 10 hexes k = Map shift east 10 hexes m = Map shift south 10 hexes 0 = Retreat hex player for 1 1 = Retreat hex for player 2 2 = Reinforcement hex #1 for player 1 3 = Reinforcement hex #2 for player 1 4 = Reinforcement hex #3 for player 1 5 = Reinforcement hex #4 for player 1 6 = Reinforcement hex #1 for player 2 7 = Reinforcement hex #2 for player 2 8 = Reinforcement hex #3 for player 2 9 = Reinforcement hex #4 for player 2 Hot Key Only On Battle Map Screen: 1 = One vehicle graphic for each vehicle 2 = One vehicle graphic for every 2 vehicles 3 = One vehicle graphic for every 3 vehicles 4 = One vehicle graphic for every 4 vehicles f1 = Surrender the scenario w = Fire at target with a specific weapon d = Discharge smoke (Unit must have "sd:x" rating) Space bar = Show unit data m = Toggle stance STRATEGIC SIMULATIONS, INC. [. . . ]

DISCLAIMER TO DOWNLOAD THE USER GUIDE GAMES PC STEEL PANTHERS III-BRIGADE COMMAND




Click on "Download the user Manual" at the end of this Contract if you accept its terms, the downloading of the manual GAMES PC STEEL PANTHERS III-BRIGADE COMMAND will begin.

 

Copyright © 2015 - manualRetreiver - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.