User manual GAMES PC F-16-MULTIROLE FIGHTER

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Manual abstract: user guide GAMES PC F-16-MULTIROLE FIGHTER

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[. . . ] Fergione, Experimental Test Pilot Lockheed Martin Tactical Aircraft Systems Internet Address: www. LMTAS. com F-16 Multirole Fighter User Manual TM 02 Contents Table of Contents Credits Introduction Chapter 1 Installing F-16 Game Installation Calibrating the Joystick Starting the Game Chapter 2 Quick Start 10 easy steps to getting up in the air 10 easy steps to getting back on the ground Chapter 3 Menus Quick Mission Campaign Multiplayer (Refer to Chapter 9) Options Overview Credits Exit Chapter 4 Controls The Joystick Rudder Controls Throttle Controls Keyboard Controls Mouse Controls Chapter 5 Displays Cockpit Threat Warning Display Multifunction Displays Head-Up Display Chapter 6 Flying F-16 Tutorials Basic Flight Maneuvers Landing the Aircraft 03 06 07 07 09 09 10 10 11 13 13 18 21 21 25 25 25 26 26 27 28 28 36 37 37 39 42 48 48 50 58 01 Contents Chapter 7 Air Combat Radar Air-to-Air Weapons Air-to-Surface Weapons Chapter 8 Strategies and Tactics Altitude Speed Emissions Control Wingman Tactics Missile Avoidance Chapter 9 Multiplayer Connection Types Multiplayer Game Types Hosting a game Integrated Battle SpaceTM Glossary Legals Tech Support Index 62 62 63 65 68 68 69 70 70 71 73 73 75 76 78 79 90 91 92 F16 Multirole Fighter now features the holographic Wide Angle HUD specially designed to support the LANTIRN pod. Although the screenshots in this manual show the former Head-Up Display, all text annotations and delineating symbology remain true. 02 Credits Credits Programmed by Eric Milota Pat Griffith Menu Programming David King Tools Programming Scott Ray Multi-player System Randy Casey Graphics Programming Mark Davis Additional Programming Kyle Freeman Jim Ratcliff NovaWorld TM Programming John Bojorquez System Designed by Randy Casey Eric Milota Executive Producer John Garcia Producer Wes Eckhart Project Management David Seeholzer Technical Management John Butrovich Randy Casey Associate Producer Ken Hullet Mission Design Manager Alicia Taylor Senior Mission Designer Mat Jennings Mission Design Fred Beers Dan Chang Dave Merrick Todd Owens Kevin White Art Director Keith Rust Art Troy Adams Jhoneil Centeno Lou Garcia Tim Higgins Craig Marschke Rod Parong Chris Tamburrino Jon Tando Darren Thorne Jason Tull Additional Art Lawrence Kevin Sean Kinnear Animation Dean Fowler Digital Video Processing Daryl Kimoto Audio Director Tom Hays Sound Effects Richard Adrian Tom Hays 03 Credits Dialog Editing Rich Adrian Joe Shands/Industrial City Productions Jamie Kahn/Function 8 Monte Vallier David Freel Music Composed by Scott Gilman Dialog Recorded at N. S. I Burbank, CA Voices Valerie Michelle Arem Capt. O'Hara Manual Layout and Design BlueSpark Studios Packaging Layout Ulises Gerardo Technical Consulting Ed Burnett John A. Fergione Lead QA Tony "Tiger" Kotelenets Quality Assurance Ron "Iron" Amaral Brian "Infrared" Bekian Jason "Blackthorne" Bender Seth "Nero" Christian Daniel "Lobo" Constant Ron "Checkmate" De Los Santos John "Firefox" Graham Chris "Icepick" Lauw Jeremiah "Apocalypse" Maza Douglass "Graveyard" Rothman Computer Maintenance Glenn Kronick Special Thanks Dave Ferguson Lt. [. . . ] You can do this manually by using the joystick, or you can just press the L key. You are ready to continue with your mission. Basic Flight Maneuvers Your piloting skills will improve with understanding and practice only. You should take ample time to master each of the Basic Flight Maneuvers (BFM) listed below. This fundamental understanding is key to your survival. Always know where you want to put the plane. You should make deliberate and controlled movements to get it there. Turns The first of the Basic Flight Maneuvers to master is the simple turn. Practice turning until you can do so with precision, and without wasting time, altitude, or airspeed. · Start this series of turns from level flight. You will not, of course, always be in level flight when you initiate a turn, but for this practice session start from straight and level. Use the L key to level your aircraft if you have trouble keeping it stable. Check the compass indicator in the box at the bottom of your HUD to determine your compass heading. The boxes at the side of the HUD will tell you your airspeed and altitude above sea level. Push the handle of your joystick part way to the left, and at the same time pull back on it slightly. Hold your aircraft in this flight attitude until your compass heading is 120 degrees left of your original direction, then use the joystick to bring the aircraft back to straight and level on the new course. Use the L key if you have to. 50 Flying F-16 · Check to see if you have lost any speed or altitude in the turn. Anytime you maneuver in the air you potentially lose energy, so always keep an eye on your speed and altitude. The farther you push the stick to the right or left during a turn, and the farther back you pull on it, the faster the turn will be. Strive to make your turns crisp and precise, so that you come out of the turn facing the direction you want to be going. · When you have spent some time practicing turns, and you are ready to go on, check your fuel supply to be certain you have enough jet fuel to continue. You'll need it for this next session. The Break Turn The Break Turn is an emergency combat maneuver. It is very expensive in terms of energy (you risk losing lots of speed and altitude). A break turn can let you cut inside the turning radius of an oncoming missile, or throw off an opponent who is moving in for a gun kill. Break turns are most effective when performed suddenly and unexpectedly. · To start practice, get straight and level, then note your speed, heading, and altitude. Quickly push the stick all the way to the right, and pull it back all the way. [. . . ] THIS MEANS THAT NOVALOGIC SHALL NOT BE RESPONSIBLE OR LIABLE FOR LOST PROFITS OR REVENUES, OR FOR DAMAGES OR COSTS INCURRED AS A RESULT OF LOSS OF TIME, DATA OR USE OF THE SOFTWARE, OR FROM ANY OTHER CAUSE EXCEPT THE ACTUAL COST OF THE PRODUCT. IN NO EVENT SHALL NOVALOGIC'S LIABILITY EXCEED THE PURCHASE PRICE OF THIS PRODUCT. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. License NovaLogic grants you a nonexclusive, nontransferable license as follows. [. . . ]

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