User manual GAMES NINTENDO GAME BOY ADVANCE SNOOD

DON'T FORGET : ALWAYS READ THE USER GUIDE BEFORE BUYING !!!

If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Diplodocs provides you a fast and easy access to the user manual GAMES NINTENDO GAME BOY ADVANCE SNOOD. We hope that this GAMES NINTENDO GAME BOY ADVANCE SNOOD user guide will be useful to you.


GAMES NINTENDO GAME BOY ADVANCE SNOOD : Download the complete user guide (5152 Ko)

Manual abstract: user guide GAMES NINTENDO GAME BOY ADVANCE SNOOD

Detailed instructions for use are in the User's Guide.

[. . . ] · Do not peel or damage the battery label. · THIS GAME PAK WILL WORK ONLY WITH THE GAME BOY® ADVANCE, GAME BOY ® MICRO, OR NINTENDO DS TM VIDEO GAME SYSTEMS. Important Legal Information Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up"or "archival" copies are not authorized and are not necessary to protect your software. This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. [. . . ] Once a player has reached the specified number of points, that player will win the game. Between each round, the number of rounds each player has won will be displayed. Once a player has won the specified number of rounds, that player will win the game. ® ® Survival: In a Survival game, all players start with a set number of points. The losing players of each round lose points, as opposed to a Points game where the round winner gains points. When a player runs out of points, that player is eliminated from the game. Play continues until only one player remains. Quick Play Setup This allows you to quickly set up a game by addressing only the most necessary options. You will be asked to select the number of human-controlled players, number of computer-controlled players, game difficulty, and game type. Players will be given a default name and icon. Special Modes Menu This menu allows you to choose one of three Special Modes for your chosen game. The following single-player modes are available: Challenge Mode ­ challenge yourself with one of 5 unique levels or play a randomly generated level for a new experience each time. Endurance Mode ­ maximize your score by winning big without losing to many times!Timed Mode ­ race against two clocks to score big before time runs out. 8 9 Theme Menu Before your game starts, you must choose a background to view and a music track to listen to while you play. It can be played at any time, allows the player to choose the new color, and reverses the direction of play. Leader Draw Two: When this card is played on the Discard Pile, the opposing player(s) with the fewest cards must draw two cards. The four building piles are built of cards stacked in numerical order: 1 through 12. This is how cards are played, either from your hand, the top of your Discard Piles, or from the top of your Stock Pile. multiplayer card game. It's truly timeless! Game Controls L Button Not Available R Button Not Available A Button Control PadMove Cursor among the cards in Piles or your Hand Move Cursor among the cards in Piles or your Hand Move Cursor to Building Piles Move Cursor to your Hand, Stock Pile, and Discard Piles Confirm At the start of a turn, you will receive enough cards to bring your hand to 5. If you play all cards from your hand, you will receive 5 more and may continue your turn. End your turn by discarding a card from your hand onto a Discard Pile. Each player is dealt the same amount of face-down cards which become their Stock Piles. The remainder of the deck face is placed face-down in the center of the play area to form the Draw Pile. B Button Cancel SELECT Not Available START Pause Scoring In a typical game of SKIP-BO , the first person to collect 500 points wins. The winner of each game scores 5 points for each card remaining in his opponent's Stock Piles plus 25 points for winning the game. ® 20 21 Team Play All that changes in the rules is that partners can play from each others' Stock and Discard Piles. The game is over when a team plays all cards from both of their Stock Piles. Alternate Cards Redraw Card: When this Wild card is played on a Building Pile, the player's hand will be replaced with five new cards from the deck. House Rules Highest Stock First: The player with the highest top card on their Stock Pile goes first. Stack Direction: Building Piles can flow either direction; from 1 to 12 or 12 to 1. [. . . ] (DESTINATION) warrants to the original purchaser only of this DESTINATION software product that the medium on which this software program is recorded Is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This DESTINATION software program is sold "as is", without express or implied warranty of any kind, and DESTINATION is not liable for any losses or damages of any kind resulting from use of this program. DESTINATION agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any DESTINATION software product, postage paid, with proof of date of purchase, at its Factory Service Center. Replacement of the game pak, free of charge to the original purchaser (except for the cost of returning the game pak) is the extent of our liability. [. . . ]

DISCLAIMER TO DOWNLOAD THE USER GUIDE GAMES NINTENDO GAME BOY ADVANCE SNOOD




Click on "Download the user Manual" at the end of this Contract if you accept its terms, the downloading of the manual GAMES NINTENDO GAME BOY ADVANCE SNOOD will begin.

 

Copyright © 2015 - manualRetreiver - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.