User manual CARROM RULE BOOK

DON'T FORGET : ALWAYS READ THE USER GUIDE BEFORE BUYING !!!

If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Diplodocs provides you a fast and easy access to the user manual CARROM RULE BOOK. We hope that this CARROM RULE BOOK user guide will be useful to you.


CARROM RULE BOOK : Download the complete user guide (229 Ko)

Manual abstract: user guide CARROM RULE BOOK

Detailed instructions for use are in the User's Guide.

[. . . ] CARROM GAMEBOARD OFFICIAL RULE BOOK Since 1890 Ludington, Michigan, U. S. A. Quality Games for the whole family PLAY SUGGESTIONS Games of Carrom and Crokinole are described in the rules as being played by finger snapping the rings. Two cue sticks are included as part of the playing equipment CARROMS This game is played on the checker side of the game board. Equipment: 12 red rings, 12 green rings, 1 black ring, 2 white Shooting Rings. [. . . ] A round is completed when all of the rings of one player or team have landed in the "Ditch. " Rings on the board then are scored as follows: a ring over the peg counts 20; a ring inside the small center circle 10; a ring in the next larger circle, 5; and a ring in the largest circle, 3. Object of the Game: To bank your rings off any side board and land them inside the center pegged circle for a score. The Game: Each player, if two are playing starts with 12 rings of a color, and alternately shoots one at a time, banking the rings against any side board in an attempt to land them inside the center or pegged circle. If a bank shot is not achieved, the ring is placed in the "Ditch" area. Each ring remains where it comes to rest unless it is placed in the "Ditch. " If an opponent's ring lies in the circle it is proper to attempt to force it out with a bank shot. Object of the Game: To dislodge the ring in the center hole by a bank shot. Each player uses a Shooting Ring and has a turn to dislodge the ring from the hole with a bank shot only. SCORE: If the center ring is dislodged from the hole and comes to rest in the small pegged circle area, count 2 points. A ring dislodged and coming to rest outside the circle area counts 10 points. FORCE OUT Played on the Crokinole side of the board. Equipment: 8 red rings, 8 green rings, 2 white Shooting Rings. Object of the Game: To force your opponent's rings out of the scoring circle and out of play, at the same time attempting to keep your rings inside the scoring circle area. The Game: Each player places 8 rings of one color inside the small circle, with the 16 rings being mixed so that rings of one color will not be bunched. The first player shoots his Shooting Ring from any point on the line of the larger outer circle on his side of the board, and attempts to force an opponent's ring out of the circle area. A force-out of an opponent's ring allows the player to shoot again from the starting line. If a player fails to force-out his opponent's ring he loses his turn and removes his Shooting Ring from play. His opponent resumes play from his side of the board, using his own Shooting Ring. A player's own ring when forced out of the scoring circle area is out of play and removed from the board. A ring knocked into the center hole is scored as 5 points for the player to whom the ring belongs and the ring is removed from the board. If a Shooting Ring is landed in the center hole or outside the playing circle or off the board, the player loses his turn and one opponent's out-of-play ring is replaced inside the small center circle. A round is completed when all the rings of one player have been forced out of the scoring circle area. A score of 5 is given to each of the rings remaining in the scoring circle. The game is the same except one Shooting Ring only is used and play after the first shot is made from wherever the Shooting Ring lies. [. . . ] Equipment: 12 rings, any color; one white shooting Ring, one black Shooting Ring. Object of the Game: To make your Shooting Ring go around the circles in between the rings and land in the center hole with a higher total of points than your opponent. The Game: Place the 12 rings at each of the four intersecting points on the 3 circles on the Crokinole side of the board. Starting at any point outside the outer circle, midway between 2 pockets, the first player shoots his color Shooting Ring between the outside and center positioned rings without striking a ring. [. . . ]

DISCLAIMER TO DOWNLOAD THE USER GUIDE CARROM RULE BOOK




Click on "Download the user Manual" at the end of this Contract if you accept its terms, the downloading of the manual CARROM RULE BOOK will begin.

 

Copyright © 2015 - manualRetreiver - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.