User manual CARROM 245

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CARROM 245 : Download the complete user guide (1919 Ko)

Manual abstract: user guide CARROM 245

Detailed instructions for use are in the User's Guide.

[. . . ] Object of the Game: To hit into any pocket, by means of your Shooting Ring, all of the rings of your selected color and the "wild" black ring. The Game: Mix 12 red and green rings in the center of the board and place the black ring in the center of the group. The first player places his white Shooting Ring on the shooting line (the straight lines running from pocket to pocket) and finger-snaps the shooter into the group of rings. If any one or more of his colored rings is pocketed, he continues to shoot. [. . . ] The first player shoots the Shooting Ring from any point outside the outer circle and tries to hit the red ring so that the black ring will go outside the outer circle and the red remain inside the inner circle. SCORING: If the black ring rests inside the inner circle it carries no score; if it rests in the middle circle area it counts one point; inside the outer circle area two points. If the black ring comes to rest outside the outer circle it counts three points. The count for the red ring is in reverse - 3 points for inside the pegged circle, 2 points inside the middle circle, 1 point inside the outer circle and no points outside the outer circle. Object of the Game: To dislodge an opponent's ring from its peg and into the "Ditch, " the area outside the outer circle. The Game: Each player has 4 rings of a color, red or green, and places one alternately over 4 pegs. Each player in his turn shoots his Shooting Ring at an opponent's ring to dislodge it from its peg and force it into the "Ditch. " If a player fails to dislodge an opponent's ring he loses his turn. If he dislodges a ring and it falls into the circle area, the player loses his turn. If a ring is dislodged and falls into the "Ditch" (outside the circle) the player continues to shoot. All shots are taken from outside the outer circle. A player must shoot at any opponent's ring in the circle area before attempting to dislodge an opponent's ring from a peg. If a player dislodges one of his own rings from a peg, he loses his turn and the ring remains where it lies. A score of 5 is given to each of the rings remaining in the scoring circle. The game is the same except one Shooting Ring only is used and play after the first shot is made from wherever the Shooting Ring lies. Object of the Game: To shoot a Shooting Ring between and through the circle of pegged rings from a point on the base line midway between the pockets. The Game: Place 8 rings over the pegs on the Crokinole side of the board. The first player places the Shooting Ring outside the large outer circle midway between the pockets and attempts to shoot the ring through and outside the pegged circle. The player with the highest score at the end of three rounds wins the game. The Game: Same as Bowling except that a Shooting Ring instead of a ball is used. The Shooting Ring is shot from the edge of the pocket diagonally opposite from where the pins are set. SCORING: Same as Bowling - all pins knocked down with one shot scores a strike. For playing convenience one player acts as the Pin Boy, setting up pins, while the other shoots. Object of the Game: To knock down three pins of a triangle without knocking down the center pin. [. . . ] The Game: Played the same as Billiard except after a billiard score is made, the player can continue to shoot for another billiard or can shoot to pocket a ring for a score. If the center is occupied the ring should be placed approximately 6 inches to the right or left of the center. A pocket shot can only be attempted after a billiard shot has been made. The Game: Same as Carroms except: When shooting at rings lying between the shooting line and rim board, the shooter can not shoot directly at the ring but must bank his shot by first hitting the rim of the board. [. . . ]

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